This was a project I did in University, using traditional methods of animation we had to produce 60 drawings to make a 5 second animation of one character/object transforming into another character/object. We where all given the task to draw something twice, in the exact same position. One we had done this we had to give out drawing to another person, and like wise to that person until I ended up with someone else's drawing and my own. Within these 60 drawings we had to show a transformation of your drawing, to the other persons drawing, gather all the pictures produced through out the class and create one transformation loop. Below is my transformation:
I really like the animation so far, I think that the transformation is smooth and works well. We used lightboxes to see through the images and to accurately draw the picture in the same position but edited slightly to make a smooth animation. We have yet to get the complete loop with everyone's finished animations but hopefully will be able to get it completed soon. It is a group task as to get it complete, everyone has to have there animation finished and ready to be put together to create the loop, if one person slacks or doesn't complete it in time then the whole loop will fail.
I found this animation easy, but time consuming. There where some problems in the process such as there being a limited number of lightboxes and the lightbox's bulb blowing during the drawing process, but this was solved by not taking the lightbox home and instead using them at University throughout the day until completed, when the bulb blew I used a lamp and placed it at the back of the lightbox, solving the problem. As you can see the animation is not 5 seconds long but is infact 4 seconds long, this is because I couldn't squeeze anymore frames into the animation because it would have slowed down the spider sequence greatly and if I had added more frames on the monster sequence the clock on his chest would have been corrupted and its fingers would no spin correctly.
The focus of this animation was to be introduced to traditional drawn animation, and to work as a team while animating. I think the animation achieves both of these, although there was some slack from other people in the group who haven’t done the animation making the animation incomplete. This was the first ever traditionally drawn animation I have done and I personally think I did well with it, it is smooth and goes from frame to frame well.
I was influenced by an animation on Newgrounds.com called ‘Moarphs: in and out’ by a group of animators. There are alot of animations with morphing loop cycles but this one stood out to me; I was especially influenced by the animator Boogley for his morphing loops. I tried to copy the idea of most of the morphing loops in the Moarphs animation by having the characters and objects melt into other things.
The intention of the animation was to practice and learn how to animate using traditional methods such as lightboxes; I personally think this helped me as I now understand how key framing animation works alot more than I did before this project. It also helped me understand how to use lightboxes for animating. It was also intended to get used to working in groups to animate instead of having solo projects, I think this worked as we were all talking to each other and giving each other ideas on how they could do a key frame.
I also created a group cycle with the rest of the class, the cycle was of random characters/objects transforming into each other. Each person had their own way of transforming the character/object and their own way of drawing them, everyone followed their own conventions. The animation is abstract and the way the things transform could be described through film form, its conventions are unique as you wouldn’t see a rabbit wearing clothing suddenly transforming into a spider.
If I had to do my transformation sequence again I would make sure I get all 60 drawings done, I would do the animation in 10 drawings at first, then add the in between frames after so it looks smoother, by doing this I will know that I can do all 60 drawings without having to go over the limit and under the limit. I would also choose a character that isn't as time consuming to draw, something that is simple and can easily be drawing in a matter of seconds, this will lesser the time in which it takes to complete.
The focus of this animation was to be introduced to traditional drawn animation, and to work as a team while animating. I think the animation achieves both of these, although there was some slack from other people in the group who haven’t done the animation making the animation incomplete. This was the first ever traditionally drawn animation I have done and I personally think I did well with it, it is smooth and goes from frame to frame well.
I was influenced by an animation on Newgrounds.com called ‘Moarphs: in and out’ by a group of animators. There are alot of animations with morphing loop cycles but this one stood out to me; I was especially influenced by the animator Boogley for his morphing loops. I tried to copy the idea of most of the morphing loops in the Moarphs animation by having the characters and objects melt into other things.
The intention of the animation was to practice and learn how to animate using traditional methods such as lightboxes; I personally think this helped me as I now understand how key framing animation works alot more than I did before this project. It also helped me understand how to use lightboxes for animating. It was also intended to get used to working in groups to animate instead of having solo projects, I think this worked as we were all talking to each other and giving each other ideas on how they could do a key frame.
I also created a group cycle with the rest of the class, the cycle was of random characters/objects transforming into each other. Each person had their own way of transforming the character/object and their own way of drawing them, everyone followed their own conventions. The animation is abstract and the way the things transform could be described through film form, its conventions are unique as you wouldn’t see a rabbit wearing clothing suddenly transforming into a spider.
If I had to do my transformation sequence again I would make sure I get all 60 drawings done, I would do the animation in 10 drawings at first, then add the in between frames after so it looks smoother, by doing this I will know that I can do all 60 drawings without having to go over the limit and under the limit. I would also choose a character that isn't as time consuming to draw, something that is simple and can easily be drawing in a matter of seconds, this will lesser the time in which it takes to complete.
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